AI Insights · Timothy · July 2022
Top 5 City Building Games on Android in Austria - Q2 2022
Discover the performance trends of the top 5 city building games on the Android platform in Austria during the second quarter of 2022, based on data from Sensor Tower.
In the second quarter of 2022, the performance of the top 5 city building games on the Android platform in Austria showcased various trends in weekly downloads, revenue, and active users. Here’s a closer look at the data, provided by Sensor Tower:
Merge County from Microfun Limited saw a steady decline in weekly downloads, dropping from around 1.6K at the start of the quarter to 311 by the end. Weekly revenue peaked at approximately $5.3K in late March and early May before gradually decreasing to $4.2K by the end of June. The game’s weekly active users also declined from 2.3K to 1.7K over the quarter.
Land of Empires: Immortal published by Nuverse, experienced a significant increase in weekly revenue, reaching approximately $4.8K in mid-April and maintaining a relatively high level throughout the quarter. Weekly downloads showed a steady increase, peaking at 334 in early June. The game’s active user base grew from 113 at the beginning of the quarter to 328 by the end.
SimCity BuildIt by ELECTRONIC ARTS demonstrated consistent weekly revenue, peaking at $3K in early May. However, the game saw a decline in weekly downloads, dropping from 387 in late March to 157 by the end of June. Despite this, the game maintained a solid active user base, fluctuating between 4.7K and 5K throughout the quarter.
Global City: Building Games from MY.GAMES B.V. had relatively stable weekly revenue, averaging around $1.5K. Weekly downloads, however, saw a significant drop from 962 in late March to just 255 by the end of June. The number of active users also decreased from 1.6K to around 700 during the same period.
Lastly, Trading Legend by 37GAMES Interactive Entertainment experienced fluctuations in weekly revenue, peaking at $1.8K in late April before dropping to $615 by the end of June. Weekly downloads saw a sharp decline, with no downloads recorded in the last three weeks of the quarter. The active user count also decreased from 413 to 141 during Q2.
For more detailed insights on the performance of these games and other market trends, visit Sensor Tower.